Tuesday, April 23, 2013

Late storyboards and schedule for final - Steve Karr





Schedule
4/28: Film all scenes
4/30: Create rough cut
5/8: Complete final project
5/15: Create DVD

Monday, April 22, 2013

DVP2 and MG Story Board, Schedule, and Rought Draft for DVP2

Story Board DVP2


MG Story Board


DVP2 Schedule
April 12th -Shopping for lights, props, etc. Make pros
April 13th- Get actors together for practice
April 14th- Film
April 15th Rough Edit
April 22nd Post Rough Edit
April 23rd-27th Continue Edits
April 27th Final Project


DVP2 Rough Cut 


MG Schedule
April 24th - Bring Actors to various locations for shoot, Green Screen Tests
April 26th- Make props and set up locations
April 27th- Film
April 28th- Edit
April 29th- Special effects editing
April 30th- Rough Draft post
April 31st- Final




Wednesday, April 17, 2013

Project Schedule:



  • Days to Film:

I will be filming over the weekend because my brother and friend have the day off.  With him home, we are able to use his studio microphone for audio recording. We will be shooting all day until I feel the footage is how I imagined it.Also we are able to go to his house and a friend’s house to record two different locations for the beginning.
  • Props:

Due to the shakiness of my camera shots, I may need a tripod which I may be able to get. Otherwise, improvise using other equipment to fix the problem.
  • Graphics:

All I need is the footage we need to watch on the tv in order and cut. That has been completed ahead of time. Credits can be done without any type of struggle.
  • Editing time:

I've set a time to edit after we finish shooting over the weekend. My midterm project took me about 2-3 hours to edit. Since this video is longer but much more challenging, It may or may not take as much time or even longer.

MGFX - Tommy O'Neil - Final Project Storyboard/Schedule

 
 
 
Schedule

  • Week of April 24
    • Gather/create required graphics and edit them for chroma key
    • Gather all sound effects that will be used.
    • Create interactive Portal Plus application on computer OR find original one I had years ago.
    • Capture introduction/computer screen footage
  • Week of May 1st
    • Green screen shots
    • Edit the footage in Premiere/After Effects

Schedule for the "Immortality Pill" - Christian Tambling - MGFX

Schedule

Days that I am available to film: Monday, Wednesday and Thursday afternoon. (4/15, 4/17, 4/19, etc.)

Days that the actors can be filmed: Monday, Wednesday, Thursday and Friday afternoon. (4/15, 4/17-4/19)

Access to Equipment: I have access to a camera for filming, lighting and a microphone (for dubbing over the narration for the commercial itself).

Location Access: Yes, there are no issues here. I will be able to film without any trouble.

Props: I will need the following to meet the requirements for the visuals that I have made present in the commercial. One fake gun, a table for several different scenes, a dagger (for the stabbing scene showing the advantages of the pill), a hammer, a stand for lighting an object on fire, safety goggles, one "immortality pill," several displaced objects (for the amalgamation of the objects into pill form), a printer, chairs, pens and a fake check.

Graphics/Footage: I need graphics for the last scene when the ad rolls across the screen. I can create it and it will take me about an hour.

Editing: I will edit sometime next week either 4/25 or 4/26, if shooting goes accordingly and everything works out like I hope it will. I estimate it to take at least 3 hours. 

Video 2, Lies Schedule-JordanBanks

 
Lies
Schedule:
 
April
 13-16
 Image gathering


April
 17-27
 filming


April
 28-30
 Editing and effects


May
 1-8
 revising


May
 10-18
 Rechecking

Monday, April 15, 2013

late proposal and script- Kyle Dambowsky


Proposal
I will be doing an infomercial about an amazing new product that will allow you to smell what’s on the internet or T.V. I will most likely be the actor and the narrator.

Script
The scene starts with me on the computer just browsing the web when….         
                Narrator
Hay you!!! 
Me looking around with a questioning look.
                Me:
Uhhhh… hello?
Narrator:
 Do you want to enhance your web surfing experience?               
                Me:       
Where are you?

Narrator:
Then let me tell you about this amazing new product from    ______  .  This new technology has the ability to actually pull smells from the inter-webs and insert them directly into your nose!

Me looking under the bed:
No seriously where are you?

Narrator:
So Johnny have you ever smelled a coconut?

Me:
My names Kyle…..

Narrator:
Well now you can with ________!
Me looking in the fridge                :
This is starting to get weird….

Narrator:
So Billy I bet you are wondering how much this wonderful piece of equipment will cost you.

Me:
No.

Narrator:
Well for a limited time only you can get it for the low, low price of six easy payments on $39.99. And if you call in right now we will throw in another free. Yes free that a value of $6 bucks for only six payments of $39.99

So Jimmy seems like a small price to pay for such an amazing product, am I right?

Me:
Get out of my head!!!!

Narrator:
(laughing) All right bobby. Well what are you waiting for? Pick up the phone and call 1-800-GET-SOME that’s 1-800- GET-SOME. Call now!!!!!! I mean it!!!! 

Friday, April 12, 2013

MannyJBad - Actor Search

Joshua Dansby - Final Project - "Last Chance" - Time Schedule Layout

4/15/13 - Having a few friends reading script for feedback.

4/16/13 - Start filming Josh 2 part for separate video on computer.
- Josh 2 is going to have at least ten individual video clips of his lines to make Josh 1 lines                            
                         formulate in a constructed manner.

4/18/13 - Review Josh 2 video clips for possible adjusting, re-filming and notes in future assisting Josh 1 lines                               being filmed around Josh 2 timings.

4/25/13 - Rough editing (non music) having the main base clips together (all clips in subject of order change                                    if needed).

4/26/13 - Main edit will contain music, transitions and final clip arrangements.

4/27/13 - Having a few friends review video for feedback.
  - This will allow me to make minor adjustments from suggestions if necessary.

Tuesday, April 9, 2013

MannyJBad - Script&StoryBoard

First is the script of a noir film style commercial.



Second are the story boards to go along with the script.




Asuka Saunders - Final - Script [concept]


Leon sits at the computer, reviewing his fandubs and sighs. His phone rings and he answers it in a weak tone.
"Hello...?"
His twin sister is on the other line and notices the unusual tone in his voice. It's completely opposite to his regular, energetic behavior.
"Hey, dude. Everything alright?" Asuka asks him out of concern.
Leon looks at his previous work.
"Eh...Nothing is really wrong. It's just that..." Leon pauses.
"What?" Asuka stops in her in her trail.
"It's stupid actually." Leon laughs it off. "But, I feel like I've lost all will to pursue my dreams."
Suddenly, the door into his room leading to the outside is kicked open, startling him. The rude invader appears to be his sister. She steps in.
"What do you mean you don't want to pursue your dreams anymore?!" She screams at him while entering his room.
Just then his other door opens with his friend screaming at him.
"You don't want to be a voice actor anymore?!!" Emily shouts, Leon jumps and says,
"What the hell!? Where did you guys come from?!" He goes on to say turning his head to look at the both of them. Asuka puts her hands on her hips.
"That is of no importance. We're going to get you back on the path right now." She says sternly.
"Ah, c'mon. I was about to go and play some Castlevania and-" Leon complains.
"Let's go now you bagel!!" Emily shouts grabbing his arm and dragging him off his chair while he resists.
They all sit on the couch together, playing very intense, emotional and epic scenes that may give him the desire to fandub it.
[Scene one plays]
"What about this one?" His sister asks, and he shakes his head.
[Scene two plays]
"Eh..?!" Emily suggests and Leon crosses his arms and shakes his head.
[Scene 3 plays]
Emily and Asuka both look to Leon without exchanging a word. He, again shakes his head. The both of them groan in aggravation.
[Scene 4 plays]
"Dude, c'mon!" Asuka said a bit irritated. A very sad game scene was played and she felt it was the right one to choose. Leon shakes his head. There was a moment of silence. Then Asuka says.
"Imma kill you..."
[Scene 5 plays]
Asuka and Emily has begun to trail off into sleep while Leon watched the scene, very focused. He stands up and says,
"This one!" Asuka and Emily rapidly sit up. Leon turns and says.
"I wanna fandub this right now!"  Emily cheers while Asuka says
"Bout damn time!" Getting up and clapping hands with Leon.
"Let's get to it then!" Asuka goes on to say, nodding at her brother.
Leon has everything set up. He has the mic hooked up with vegas open. The scene is shown in the preview screen. He begins to voice act.
While the audio plays from the current scene, the narration goes on to say.
"Anime and video games has been a very big influence on my life. For about 5 years, I knew what I wanted to do, and that was to do voice overs. It's taken a lot of discipline and the journey will only get harder. But thanks to those who have always supported me, I have faith that my dreams may come true." [Leon]
Emily, Asuka and Leon are together recording and watching their fandub.
"No...They WILL come true."
The video fades out showing the three of them around the pc.

Wednesday, April 3, 2013


Final Project - Script - Last Chance

Int. Josh 1 Bedroom

Characters - 3
Josh 1 - main character (Present World)
Josh 2 - (Alternate World)
Crash – Dog

The story starts off with Josh sleeping in bed with Crash (dog) on the bed.
A voice calls out to Josh telling him to wake up.

Josh 2 - Josh! Josh! Get Up!

Josh 2 - Crash wake up Josh!

Crash - (growling) at the computer, this finally wakes up Josh.

Josh 1 - What Crash!

(Close up) Crash face

Josh 2 - HELP! HELP!

Josh 1 is looking around the room as if he is mad (crazy) trying to find out where the call for help is coming from.
He finds out that the voice is coming from his computer. Josh 1 is in shock (body frozen) because he sees himself on his computer calling out for help.

Josh 2 - Oh good your here. I had to get your attention somehow.
                 (In a calm voice) Josh fear not, don't panic. I don't have much time to explain.

Josh 1 - What is this - who are you! This can't be real...(saying "real" in a curious way)

Josh 2 - Yes Josh this is very real.
                 I am you in another world, two years from your present time.
                 An Alternate World.
                 The only way that I am able to communicate with you is by using this prototype program called      the Enkeyan 9 shell.

Josh 1 - How can you be me?

Josh 2 - I just told you
                 I don't have time for this, just listen (annoyed voice)

The camera focuses on Josh 2 not from the computer but in his world (in person)

Josh 2 - The purpose of me contacting you is to stop you from attending your 11:00am interview.

Josh 1 - (Close up on face) how did you know that?

Josh 2 - Don't worry about that.
                 At the bank there is going to be a shoot-out at 11:23am
                 I need you alive (dramatic voice)

Josh 1 - So I will die if I go?
                 Then how are you still here
                 Didn't the same thing happen to you?

Josh 2 - yes if you go you will die.
                 In my world that bank doesn't exists
                 Small changes has been altered in my world but in yours big changes

Josh 1 - (surprised face expression)

Josh 2 - Please Josh, you must stay here and warn him

Josh 1 - Warn who

Jump Cuts to: (Computer Close up Shot) Josh 2 points slowly to the right corner of the computer screen.
Jump Cuts to: Josh 1 turns around to his left and sees himself lying in bed.

Jump Cuts to: Josh 1 quickly turns back to the computer and sees that Josh 2 is gone.
Fade out:

                

Final-Script Assignment - Steve Karr


Battle at Berg Field
by Steve Karr
Int. JAY BELL's house, morning.
JAY BELL picks up phone, dials, and waits for answer.
JB (sickly): Hey Rob, it's Jay. Listen I'm feelin like dog shit man I can't make it in. (pause) Yeah  I think I got whatever's goin around. I'm just gonna take it easy today ya know, drink plenty of fluids, get lots of rest, all that good stuff.
While JB is talking, jump cuts of him getting supplies for a picnic with his family
JB: Alright Rob, I'll see ya next week.
JB hangs up phone, gets in his car with family and drives away.
Fade to JB's car driving up to and stopping in park. Title is shown on ground near car door where JB steps out.
JB and family set up their picnic, another family comes into view in background.
Cut to JAY LEENDERS (man from other family), looking concerned.

 JL(to his family): Get out of here, this guy's bad news.
Family leaves, JL takes out his cell phone and makes a call.
JL(frantic): Hey Jim, you'll never guess who I'm looking at right now...
Cut to JB with family. Cars come into view in background. JB notices, looking concerned. Takes out phone, texts "might need some help here".
More cars show up from opposite direction.
Everyone goes to their own "team" and stands in a line. (Approx. 8 people total)
JB and JIM CAMPBELL meet in middle.
JC: Got some nerve showin your face around here.
JB: It's a free country.
JC: Well, I guess you know how this is gonna go down.
 JB: Yup.
Both nod at each other and go back to their place in line. Camera pans down both lines.
Wide shot as both lines run towards each other yelling, they start pulling kites behind them and let them fly into the air. They meet in the middle and start battling.
Overly-dramatic montage of kites battling, people shouting aggressively and defeated kites falling.
JC's team acknowledges defeat and flees with their broken kites.
JB's team celebrates their victory.
Cut to two kids who have been watching the whole thing.
Kid1: What's wrong with adults these days?
Kid2 shakes head in disbelief. Both ride away on their bikes.

End 

Bonus Assignment 2: "The Top 10 Video Game Commercials" by Anthony Izzi



Top 10 Video Game Commercials by Anthony Izzi

You may be asking what’s so important or worth mentioning about commercials of video games. In my opinion, video game commercials are THE best way to get someone excited for an upcoming game. There are professionally written and executed commercials that explain what the game is, what the player can do in the game, and why you must play it. The commercials are very important to the video game industry and the players. I’ve seen plenty of amazingly made commercials, not just for video games, but also for movies, television shows, soft drinks, and so on. For this countdown, I want to say in my opinion what I think are the greatest video game commercials. I will be discussing what’s good and what’s flawed.

Rules:
·        These are commercials, not trailers or promos. They must have been shown on TV.
·        These are commercials for video games or consoles. Commercials for soft drinks, fast food      restaurants, or milk don’t count even if they feature video game characters.
·        All regions are accepted.
·        One game per franchise.
Alright, let’s do it:

Number 10                              Final Fantasy VII and Final Fantasy VIII                    

USA/1997 and 1999




Pros:    What’s to admire about these commercials for well-known Playstation titles are not only the portions of the cutscenes shown from the games, what’s gold about these commercials is the sense of humor. Final Fantasy VII was one of the first games to have stunning Computer generated cinematics, which is one of the main reasons why it was so revolutionary. Many people started to call it “like a movie”; comparing the graphics to the animation of Toy Story. The people who made the commercial caught onto this and the narrator of the three commercials (for Final Fantasy VIII) reminded the viewers that it’s a game; and how hilarious the narrator was. Final Fantasy VIII only got one commercial (that I know of). It has the same sense of humor that the commercials of the previous game had and the narrator for this commercial was the late Don LaFontaine; bonus points.

Cons:   As astonishing as the graphics for the two games were, the commercials didn’t show a single screenshot of gameplay. That contradicts the statement that these commercials were saying: if these are games and not movies, than further prove that with shown gameplay. Also, one of Final Fantasy VII’s commercials contains a major spoiler (you know the one).

Number 9                                Super Mario Advance 2: Super Mario World

USA/2002


(Not from the commercial, from a magazine page.)

Pros:    In a much more big-budgeted commercial for the classic Super Mario World from 1991, this commercial for the Game Boy Advance port does its best to show what Dinosaur Land looks like with gorgeous landscapes, crisp lighting, and soothing music. The men in the Mario, Luigi, and Yoshi suits really do help to bring this world (Dinosaur Land) to life; seeing Yoshi run with antelopes, Mario swimming with crystal clear waters, and Luigi with the yellow cape, and finally, Mario and Luigi swimming like dolphins.

Cons:   Just nitpicking, but why are there antelopes in Dinosaur Land?

Number 8                    Metal Gear Solid 2: Substance and Metal Gear Solid 3: Snake Eater

USA and Japan respectively/2002 and 2004


(Metal Gear Solid 2: Substance)

Pros:    Similarly for both commercials, they feature average-Joes in suits using stealth techniques that the player can use in both games. In the Substance (for Xbox) commercial, a pencil-pusher, Johnson, is handing in his due-late report on his kinda-furious boss’ desk before he sees him. Johnson hides in cardboard boxes, takes cover behind walls, crawls under desks, etc. In the Snake Eater (for Playstation 2) commercial, another employee in a suit in a jungle for seemingly no reason and he survives no problem by disguising himself using crocodile heads, green paint and he survives by eating snakes (no joke intended at all, you do this in the game). These commercials show how you can use stealth and survival skills to advance in the games and it shows that anybody can be like Solid Snake, Raiden, or Naked Snake.

Cons:   The angry boss does seem over-the-top. Also, to nitpick, where did the employee in the Snake Eater commercial get that pitcher of beer? I don’t remember Snake drinking beer.

Number 7                                            Metroid Prime and Metroid Fusion

USA/2002


(Metroid Prime)

Pros:    These action-packed, live-action commercials give us a taste of what Metroid Prime (for the Gamecube) and Metroid Fusion (for the Game Boy Advance) will be like. They both have that dark and cryptic atmosphere, which are present in the entirety of the games. The suits look fantastic (while a little clunky) the narrators give chilling performances by telling that evil forces want you dead and you have to fight back. What really works is the action. The Metroid Prime commercial shows Samus using her Power Beam, Grappling Beam, Morph Ball, and Wave Beam. The Metroid Fusion commercial shows Samus, in her Fushion Suit, eradicating a swarm of monsters and absorbing their X Parasites, which the player does in the game. To cap it all off, the terrifying SA-X shows up out of nowhere and she/it and Samus bagin to fire at each other when the commercial ends, getting the viewer pumped to play the game.

Cons:   None.

Number 6                                            Super Smash Brothers
USA/1999


(“So happy together”)

Pros:    Where do I begin? You have a live-action commercial where men in Mario, Yoshi, Donkey Kong, and Pikachu suits are skipping happily in a meadow with sunflowers everywhere, the sun is shining, and the song “Happy Together” by The Turtles is playing. But then…Mario suddenly changes the scene by kicking Yoshi down to the ground and a record scratch is heard. Then for no reason, the four begin to beat the crap out of each other; and it’s awesome. The song keeps playing and Don LaFontaine narrates about the new fighting game “Super Smash Brothers”, where my favorite characters go toe-to-toe in one four-player, star-studded SLAMFEST…only on Nintendo 64. I still remember when me and my younger brother first watched this commercial; our jaws dropped, our minds exploded, and we were never so pumped; our young minds couldn’t take the awesomeness.

Cons:   Pikachu didn’t throw a single punch. Where’s your spirit, Pikachu?

Number 5                                                        MOTHER
Japan/1989

(“No crying until the ending”? We haven’t even gotten to MOTHER 3.)

Pros:    That’s right, I’m an American who knows about the MOTHER (EarthBound) franchise (and vies to play the games legally). The setting of the commercial is dark yet beautiful. Three children portraying the main heroes Ninten, Ana, and Lloyd are battling a giant robot and defeat it with ease with the power of love or something. How can a gray and cloudy-looking landscape look so hollow, but have so much passion? Throughout the entire commercial, the song “Eight Melodies” sung by the St. Paul’s Cathedral Choir. In the end of the commercial, the narrator tells the player “No crying until the ending” and “Guaranteed masterpiece” to help show that MOTHER is more than a game, it’s a work of art. They weren’t being too self-confident, it’s that good.

Cons:   What was that robot anyway? It wasn’t an important character (from what I remember). The robot also didn’t attack the kids at all, why was it destroyed?

Number 4                                               Pokémon Colosseum
 USA/2004

(“Gotta save ‘em all”)
Pros:    The people who worked on this commercial must have been very dedicated to it. The game’s story is about an evil organization capturing Pokémon and turning them evil and it’s up to you to save them all. “Gotta save ‘em all”, a nice opposing call-back to the main slogan of the franchise: “Gotta catch ‘em all”. The commercial has parades of people carrying posters and banners about rescuing the Pokémon. There are also posters the size of buildings, messages written on parachutes, shirts, etc. Messages that say: “Save the Wailmers” and “Blaziken is amaziken”. The reason why this is such an extraordinary commercial is that it makes the plot of the game look like a real event and you must take part in it. It really is a captivating commercial.

Cons:   None.

Number 3                                            Segata Sanshiro commercials
Japan/1997-1998

(“SEGATA SANSHIRO. SEGATA SANSHIRO. You must play Sega Saturn”.)

Pros:    The early years of the Sega Saturn were very harsh for Sega. A lot of people weren’t buying Sega Saturns, so Sega decided to use the ultimate tool: fear. Enter Segata Sanshiro; for those of you who don’t know about Segata Sanshiro, let me explain about him as he is commonly known as: Japan’s answer to Chuck Norris. The commercials had unaware people living their daily lives, and then Segata Sanshiro shows up out of nowhere and beats the hell out of them and tells them “they must play Sega Saturn”. It’s hilarious. Segata Sanshiro is an unstoppable force of destruction. He has an intimidating glare, he throws people and makes them explode, he fights off zombies, and he has an army of Segata Sanshiros, and he’s got an incredible theme song. But he’s also has a soft side, he’s an inspiring Soccer coach, he saved a man from a burning building, and he’s a hero. After his final commercial and the Sega Dreamcast was nearing its launch (in Japan), he got his own game aaaaaaand…it was okay. Thanks to Segata Sanshiro, sales for the Sega Saturn sky-rocketed in Japan.

Cons:   As funny as the commercials are, many commercials aren’t relevant to the games that are being advertised. Segata Sanshiro beats up everyone in a club and that’s a commercial for the RPG, Shining Force III? A bunch of kids are going to play Baseball and Segata Sanshiro beats them up. Is this a commercial for a Baseball game? Nope-Sonic R. What?

Number 2                                            Playstation 3 “Michael”
USA/2011

(How awesome would it be to drink with Snake or Ezio?)

Pros:    This is the ultimate commercial a console as powerful as the Playstation 3. You start out with a couple of soldiers most likely from a World War II game enter a pub and when the entrance door opens, we see Nathan Drake dressed in the attire of the then-upcoming Uncharted 3: Drake’s Deception talking to Lighting from Final Fantasy XIII (drops jaw). We also see Cole MacGrath from Infamous 2, Kratos from the God of War franchise, Sackboy from LittleBigPlanet, Old Snake from Metal Gear Solid 4 (beginning to scream like a child), Chell from Portal, Sweet Tooth from Twisted Metal, (screams like a child) Ezio from Assassin’s Creed Brotherhood! Where can I find this pub?! Anyway, throughout the commercial, the characters are speaking highly of a hero named Michael; who is Michael? He’s just a normal guy like us who plays a lot. In the end, the slogan of the console “Long Live Play” is shown and the commercial ends. That pub in theory is what the inside of a Playstation 3 looks like, similarly to the Game Central Station from Wreck-It-Ralph. Notable voice actors Nolan North (Nathan Drake), David Hayter (Old Snake), and Rodger Craig Smith (Ezio) portray the characters in live action and they a bang-up job as always. What’s also notable is that the characters aren’t SONY exclusive; Final Fantasy XIII, Portal, and Tekken are multi-console games. As long you can be on the Playstation 3, you’re part of the club. There’s always room for more heroes.

Cons:   None

                                                               Honorable Mentions
·         Kirby: Nightmare in Dreamland                         USA/2002
·         Kevin Butler commercials                                  USA/2009-2011
·         Pikmin 2                                                              USA/2004
·         Super Metroid                                                     Japan/1994
·         Ratchet and Clank: Tools of Destruction                           USA/2007
·         Jak II                                                                   USA/2003
·         Genesis Does                                                      USA/1989
·         Banjo Tooie                                                        USA/2000
·         Fire Emblem                                                       Japan/1990
·         Mario and Luigi: Superstar Saga                        USA/2003
·         Mario Party 4 and 5                                            USA/2002 and 2003
·         The Legend of Zelda: A Link to the Past                          Japan/1991
·         The Legend of Zelda: Ocarina of Time             USA/1998
·         The Legend of Zelda: Wind Waker                   USA/2003
·         Every Zelda commercial in 2011                      USA/Japan/Europe/2011

Number 1                                The Legend of Zelda: Majora’s Mask
USA/2000

(Play to the finish)

Pros:    Oh, man, this is a big one. Not only is this the greatest commercial for a video game, it’s quite possibly the best executed and most striking piece of advertisement I’ve ever seen. The plot of the game is that the moon (which has a face suddenly) WILL fall onto the earth in 72 hours and Link must find a way to save the world from the impending apocalypse. Most commercials allow the viewer to see what the main hero sees, but in this commercial, we are still ourselves. We’re not in Link’s position, we’re waiting for his success and during that time, people are reacting to the end the world; we’re terrified. As the time passes, people are calling their families telling them they love them, trying to spend their last moments happily, staring at the falling moon, and singing to children to comfort them. Throughout the commercial, a radio show host from Radio Zelda is calling people about the apocalypse and speaking to Link, telling him that everyone has high hopes for him. Much like the Pokémon Colosseum commercial, this makes the apocalypse look like a real threat and much like the Segata Sanshiro commercials, fear is used to strike the viewer; it’s eerie. It tells us, “If you don’t play this game and help Link, it’s all over”. This commercial is similar to a part in the game where it’s the final hour and all residents of Termina are panicking, terrified of the end. Looking up to the moon, facing death as death faces back.  Despite the ominous atmosphere, this commercial is beautiful. The shaky isn’t under or overused, the people aren’t screaming their lungs out, they’re trying to keep calm, but you can tell they’ve almost lost all hope. So much like the MOTHER commercial, it looks so hollow and unsettling, but it’s executed so well, for some reason I feel calm. Majora’s Mask is an outstanding game and it has the best commercial of all time.

Cons:   The ominous music in the first half of the commercial is much more disturbing than the music used in the second half. As the time nears zero, the music should be gradually getting darker and more cryptic to help build up the end.


Thank you for reading and I hope you learned something.